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Actually, the arguments made by Ciderhelm and confirmed by others has held true throughout Wrath. It wouldn't be so unquestionably true that you should spec into Impale if it weren't for the arguments he made then.
I'm so glad you asked me about my gear, because I do have a method. Firstly, the only piece of +armor gear I don't have that I would get is the t10 chest. Please excuse my inability to read Blizzard's mind about adjusting the armor value. Secondly, I'm not just 'taking socket bonuses,' I'm taking socket bonuses of Stam. I'm not stacking Def, I'm using Def/Stam gems to get Stam socket bonuses. In other words I'm sacrificing a minimal amount of Stamina (~900hp) in order to gain a pretty significant amount of avoidance (I'm too lazy to go do the math let's just say it's diminished to 3% avoidance). Is it worth it? I believe it is. Here's why. 900 health doesn't put me out of 3-shot range on the fights that matter. It's the same as Brutallus, you get hit 3-times in a row you're usually dead.
The new 5% buff is something to start consider however, stam now 5% more valuable and the gains will be more so as the buff gets buffier.
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I do not think Sem was argueing against Impale, he was saying deep wounds is probably not as useful per say as [insert skipped mitigation/avoidance talent]. But like I said earlier in th thread... It is all personal preference. I love mah improved spell reflect. Deep wounds certainly would be amazing for any fight you need to AoE tank, possibly required even with lots of misdirects etc. When I have used it though I have found it to be very lackluster on single targets for threat and damage.
On the other hand, you have 2 very valid points wrylac. When Stam only can increase your # of hits taken in increments of plus or minus 1000 stamina for a given boss fight, it would certainly be better to be using the def gems. I would probably lean towards your argument personally. But to play devils advocate, the argument could also certainly be made that having the extra 900 health might save your life if you get only one heal inbetween the 3 hits. Cataclysm sounds like it will play out more that way due to heals healing for less and Stam values being inflated. But that is of course speculation, it may end up requiring a very balanced set or over inflate the value of armor/stam further.
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http://www.wowhead.com/?talent#LAM00bZh … sGo:dMfmoM
After taking all of your advice into consideration, plus my own experience, this spec is my personal preference for pugging 5 mans.
Underlying Logic:
-Single Target threat is never an issue. Glyph of Devastate is unnecessary.
-AOE threat is rarely an issue. Glyph of Cleave and Sunder are terrific for this. The toughest challenge is rounding up an added pack when a pug is retarded and wanders into one. The second toughest challenge is rounding up casters, for which Improved Spell Reflect is amazing. I also use Charge a lot in a round up situation.
-Shitty healers are very commonly an issue. Thus 2/2 Improved Disciplines. The worst thing that slows me down isn't dps, even though they're often bad, it's a healer d/c-ing, going afk, or standing in fire, or just being plain awful. That's why I don't really like the Shield Wall glyph--I want Shield Wall to be as strong as possible, to keep me alive for as long as possible while my healer's head is up his ass. I would prefer if Improved Disciplines made Shield Wall stronger instead of shortening the cooldown, but it's a critical enough ability in pugging 5 mans that it's still very much worth it.
I'm wondering about that 1 point in Incite, I'm wondering if 1 point in Deep Wounds would be better. Other than that I think I'm set.

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The ICC buff is actually kind of scaring me what it's going to be like when it starts getting more overpowered. Since a large chunk of warrior threat comes from static modifiers, and even more so since the Shield slam changes, I wouldn't be surprised to see DPS start to start catching up on threat more readily. I haven't run the numbers myself, or seen it done, or even culled the numbers recently on dps/tps breakdown in a raid, but it's something to think about.
Depending on how things look threatwise when the 10% goes live, the increased survivability from all that HP... It might be worth speccing more towards threat then. But for now, I'm full mitigation.
Actually, on that vein, the revenge buff along with the massive HP buff brought up a really unorthodox tanking spec using Revenge and Mortal Strike. Something like 37/3/31. 3.3.3's revenge buff brings revenge's threat and damage close to shield slam. The spec uses Unrelenting assault's cooldown reduction to bring revenge down to a 1 second cooldown. Tac Mastery buffs MS threat by 60% before the d-stance modifier of 100%, which would make it roughly 60% better threat than a heroic strike. Paired with an avoidance set, it promises stronger threat and damage than a traditional prot build.
Just something to keep your eye on if scaling starts to get overwhelming.
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Gaeo wrote:
I do not think Sem was argueing against Impale, he was saying deep wounds is probably not as useful per say as [insert skipped mitigation/avoidance talent].
Just to clarify, because there isn't really a point to argue. My point was that tanks take Impale to do more damage. Before Ciderhelm's post no one went that far into the arms tree, and most everyone was close to 5/8/58. It's so undeniably true to take Impale, something we were all in agreement on, because everyone agrees with Ciderhelm that tanks were needing to do some damage.
Semeris wrote:
Actually, on that vein, the revenge buff along with the massive HP buff brought up a really unorthodox tanking spec using Revenge and Mortal Strike. Something like 37/3/31. 3.3.3's revenge buff brings revenge's threat and damage close to shield slam. The spec uses Unrelenting assault's cooldown reduction to bring revenge down to a 1 second cooldown. Tac Mastery buffs MS threat by 60% before the d-stance modifier of 100%, which would make it roughly 60% better threat than a heroic strike. Paired with an avoidance set, it promises stronger threat and damage than a traditional prot build.
That UA build has been around for some time now. It's only use is on single target threat but it was kinda cool to have on Hodir. It's never really useful for progression though.
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Could be useful when you have 80k health and never die! MAKE PEW PEW!
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Semeris wrote:
Actually, on that vein, the revenge buff along with the massive HP buff brought up a really unorthodox tanking spec using Revenge and Mortal Strike. Something like 37/3/31. 3.3.3's revenge buff brings revenge's threat and damage close to shield slam. The spec uses Unrelenting assault's cooldown reduction to bring revenge down to a 1 second cooldown. Tac Mastery buffs MS threat by 60% before the d-stance modifier of 100%, which would make it roughly 60% better threat than a heroic strike. Paired with an avoidance set, it promises stronger threat and damage than a traditional prot build.
http://www.youtube.com/watch?v=t1xeiH2mNhM
Guess what the 17-20k hits are? Yep. Revenge.
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