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#1 2010-03-11 08:47:03

Camigwen
Inquisitor
From: San Diego, CA
Registered: 2009-07-29
Posts: 645

Stat Weights for DKs

Unholy

Stat                  iLvl 245/258   iLvl 251/258   iLvl 264   iLvl 277 
Attack Power            1.00               1.00          1.00       1.00
Strength                  3.06               3.03          3.03       3.01
Crit Rating               2.16               1.95          2.10       2.23
ArP Rating               2.01               2.25          2.49       2.92
Expertise Rating       1.63               1.72          1.77       1.93
Haste Rating            1.75               1.93          2.01       2.09
Agility                      1.55               1.36          1.48       1.58
MeleeHit (<8%)        3.62               3.75          3.92       4.34
SpellHit (8%-11%)    0.60               0.60          0.62       0.67
WeaponDPS             6.67               7.21          7.42       7.86
WeaponSpeed          25.55             26.56        29.41     33.29
Armor                      0.028             0.028        0.028     0.028

Blood

Stat                                          APE
Attack Power                               1 
Weapon DPS                             8.28
Strength                                   2.67 
Armor Penetration                       3.1
Hit Rating (to cap)                      6.4
Expertise Rating                        5.27
Crit Rating                                1.78
Haste Rating                             1.25
Agility                                       1.31
Hit Rating (to spell hit cap)          .35
Armor                                      .028


http://wow.sig.magelo.com/1702892.png
http://wow.sig.magelo.com/1702891.png

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#2 2010-03-11 09:26:36

Orville
Visitor
Registered: 2009-11-19
Posts: 174

Re: Stat Weights for DKs

Soon frost will be up there, And i would put down the "Stat weights" for tanking, but in my opinion what stat weights are on paper are is not good, I compare tanking gear as a whole to the new dps sigil for dks, On paper it is really good, but honestly i feel that you cant use the "stat weights" that are on paper for tank dk's, as they are unreliable.

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#3 2010-03-11 09:31:46

Camigwen
Inquisitor
From: San Diego, CA
Registered: 2009-07-29
Posts: 645

Re: Stat Weights for DKs

I don't ever use them for tanking and the new sigil is a situational thing, as for frost so many things are going to change that after 3.3.3 i will add them and really stat weights are gear dependent this is just a base to go off of.  Most will see slight shifts in them depending on the level and quality of gear they have.


http://wow.sig.magelo.com/1702892.png
http://wow.sig.magelo.com/1702891.png

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#4 2010-03-11 09:35:43

Orville
Visitor
Registered: 2009-11-19
Posts: 174

Re: Stat Weights for DKs

Camigwen wrote:

I don't ever use them for tanking and the new sigil is a situational thing, as for frost so many things are going to change that after 3.3.3 i will add them and really stat weights are gear dependent this is just a base to go off of.  Most will see slight shifts in them depending on the level and quality of gear they have.

Yeah people argue with me over and over again that my gearing is wrong because i dont follow the stat weights, but the stat weights for tanking go off of thinking that both you and your healer are robots, and no mistakes will be made.

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#5 2010-03-11 10:37:37

Kiku
Mmmm Tetas! ( . Y . )
From: Los Angeles, Ca
Registered: 2007-05-24
Posts: 3712
Website

Re: Stat Weights for DKs

Kahorie's simulator is pretty easy to use.  Plug in your stats, modify your talents, adjust a rotation, etc.  5-6 steps and you can test just about anything you want.  The front page needs to be read through once or twice, and if you read through the last few pages you'll quickly get a feel for what needs to be done.  You can find out the theoretical stat weight for any dps spec at any gear level.

http://elitistjerks.com/f72/t50274-kaho … h_3_3_3_a/

You can see the dps value per talent point, relative dps value of each stat point (with a link to a gear site that already imports whatever values you personally come up with), etc.  You can also manipulate it to reflect specific boss fights to get a feel for how things change in actual game situations (pauses, transitions, buffs, etc).

Already has the option to load current 3.3.3 ptr rule-sets.

This, RAWR, and the front page of the respective EJ board and you're 95% of the way to being all that you can be smile


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I'd love to hang around, but I have places to hide and people to kill.

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